feat: computer data uptime total
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parent
84dfe05de8
commit
c1f8cbd2f5
3 changed files with 33 additions and 2 deletions
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@ -22,20 +22,24 @@ var upgrader = websocket.Upgrader{
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}
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}
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func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
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func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
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// Check if user is authorized
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if r.Header.Get("Authorization") != os.Getenv("WEBSOCKET_PASSWORD") {
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if r.Header.Get("Authorization") != os.Getenv("WEBSOCKET_PASSWORD") {
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w.WriteHeader(http.StatusUnauthorized)
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w.WriteHeader(http.StatusUnauthorized)
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w.Write([]byte("Unauthorized"))
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w.Write([]byte("Unauthorized"))
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return
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return
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}
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}
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// Upgrade to WebSocket connection
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conn, err := upgrader.Upgrade(w, r, nil)
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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if err != nil {
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slog.Error("Error when upgrading websocket connection", slog.Any("error", err))
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slog.Error("Error when upgrading WebSocket connection", slog.Any("error", err))
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return
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return
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}
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}
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defer conn.Close()
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defer conn.Close()
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slog.Info("WebSocket connection established")
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slog.Info("WebSocket connection established")
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// Mark computer online and record the start time for uptime tracking
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service.ComputerData.Online = true
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service.ComputerData.Online = true
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service.ComputerData.UptimeStart = int(time.Now().Unix())
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service.ComputerData.UptimeStart = int(time.Now().Unix())
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@ -43,7 +47,23 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
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_, message, err := conn.ReadMessage()
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_, message, err := conn.ReadMessage()
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if err != nil {
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if err != nil {
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slog.Error("WebSocket connection closed by client", slog.Any("error", err))
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slog.Error("WebSocket connection closed by client", slog.Any("error", err))
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// Mark computer offline
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service.ComputerData.Online = false
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service.ComputerData.Online = false
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// Calculate uptime
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sessionUptime := int(time.Now().Unix()) - service.ComputerData.UptimeStart
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totalUptimeData := storage.GlobalDataStore.Get("uptime")
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var totalUptime float64
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if totalUptimeData != nil {
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totalUptime = totalUptimeData.(float64)
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}
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// Add to totals
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service.ComputerData.Totals.Uptime = totalUptime + float64(sessionUptime)
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storage.GlobalDataStore.Set("uptime", service.ComputerData.Totals.Uptime)
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service.ComputerData.UptimeStart = 0
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service.ComputerData.UptimeStart = 0
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break
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break
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}
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}
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@ -64,6 +84,7 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
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var keys float64
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var keys float64
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var clicks float64
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var clicks float64
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// Convert values (if any) to float64
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if keysData != nil {
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if keysData != nil {
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keys = keysData.(float64)
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keys = keysData.(float64)
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}
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}
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@ -71,6 +92,7 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
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clicks = clicksData.(float64)
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clicks = clicksData.(float64)
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}
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}
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// Add counts from current message to the totals
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storage.GlobalDataStore.Set("keys", keys+float64(clientMessage.Keys))
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storage.GlobalDataStore.Set("keys", keys+float64(clientMessage.Keys))
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storage.GlobalDataStore.Set("clicks", clicks+float64(clientMessage.Clicks))
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storage.GlobalDataStore.Set("clicks", clicks+float64(clientMessage.Clicks))
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@ -17,6 +17,7 @@ type ComputerData struct {
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}
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}
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type ComputerTotals struct {
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type ComputerTotals struct {
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Uptime float64 `json:"uptime"`
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Keys float64 `json:"keys"`
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Keys float64 `json:"keys"`
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Clicks float64 `json:"clicks"`
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Clicks float64 `json:"clicks"`
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}
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}
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@ -7,8 +7,10 @@ import (
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)
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)
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var ComputerData model.ComputerData = model.ComputerData{
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var ComputerData model.ComputerData = model.ComputerData{
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Online: false,
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Online: false,
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UptimeStart: 0,
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Totals: model.ComputerTotals{
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Totals: model.ComputerTotals{
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Uptime: 0,
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Keys: 0,
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Keys: 0,
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Clicks: 0,
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Clicks: 0,
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},
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},
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@ -16,12 +18,17 @@ var ComputerData model.ComputerData = model.ComputerData{
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}
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}
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func LoadComputerStatTotals() {
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func LoadComputerStatTotals() {
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uptimeData := storage.GlobalDataStore.Get("uptime")
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keysData := storage.GlobalDataStore.Get("keys")
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keysData := storage.GlobalDataStore.Get("keys")
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clicksData := storage.GlobalDataStore.Get("clicks")
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clicksData := storage.GlobalDataStore.Get("clicks")
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var uptime float64
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var keys float64
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var keys float64
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var clicks float64
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var clicks float64
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if uptimeData != nil {
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uptime = uptimeData.(float64)
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}
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if keysData != nil {
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if keysData != nil {
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keys = keysData.(float64)
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keys = keysData.(float64)
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}
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}
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@ -30,6 +37,7 @@ func LoadComputerStatTotals() {
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}
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}
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ComputerData.Totals = model.ComputerTotals{
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ComputerData.Totals = model.ComputerTotals{
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Uptime: uptime,
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Keys: keys,
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Keys: keys,
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Clicks: clicks,
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Clicks: clicks,
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}
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}
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