feat: reconnection window for computer websocket

This commit is contained in:
trafficlunar 2025-12-30 23:46:50 +00:00
parent 35096d1ed5
commit d93f3f2797

View file

@ -9,11 +9,16 @@ import (
"log/slog" "log/slog"
"net/http" "net/http"
"os" "os"
"sync"
"time" "time"
"github.com/gorilla/websocket" "github.com/gorilla/websocket"
) )
// If computer disconnected and reconnected within 45 seconds,
// continue current session (keep uptime at the same value)
var lastSeen time.Time
var computerDataMutex sync.RWMutex
var upgrader = websocket.Upgrader{ var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { CheckOrigin: func(r *http.Request) bool {
// todo: change for security // todo: change for security
@ -49,18 +54,25 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
) )
}) })
computerDataMutex.Lock()
service.LoadComputerStatTotals() service.LoadComputerStatTotals()
// Mark computer online and record the start time for uptime tracking
service.ComputerData.Online = true service.ComputerData.Online = true
service.ComputerData.UptimeStart = int(time.Now().Unix())
// If computer has not been seen in the last 45s, start new session
if time.Since(lastSeen) > 45*time.Second {
service.ComputerData.UptimeStart = int(time.Now().Unix())
} else {
slog.Info("Continuing existing uptime session")
}
computerDataMutex.Unlock()
for { for {
_, message, err := conn.ReadMessage() _, message, err := conn.ReadMessage()
if err != nil { if err != nil {
slog.Error("WebSocket connection closed by client", slog.Any("error", err)) slog.Error("WebSocket connection closed", slog.Any("error", err))
// Mark computer offline computerDataMutex.Lock()
service.ComputerData.Online = false service.ComputerData.Online = false
// Calculate uptime only if we have a valid start time // Calculate uptime only if we have a valid start time
@ -79,9 +91,19 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
service.ComputerData.Totals.Uptime = totalUptime + float64(sessionUptime) service.ComputerData.Totals.Uptime = totalUptime + float64(sessionUptime)
storage.GlobalDataStore.Set("uptime", service.ComputerData.Totals.Uptime) storage.GlobalDataStore.Set("uptime", service.ComputerData.Totals.Uptime)
} }
computerDataMutex.Unlock()
// Set uptime start to -1 (computer is offline) // Check after 45s that computer is still offline, if so set to -1 (computer is offline)
service.ComputerData.UptimeStart = -1 time.AfterFunc(45*time.Second, func() {
computerDataMutex.Lock()
defer computerDataMutex.Unlock()
if !service.ComputerData.Online {
service.ComputerData.UptimeStart = -1
}
})
lastSeen = time.Now()
break break
} }
@ -92,7 +114,7 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
} }
worker.QueuedClientMessage = clientMessage worker.QueuedClientMessage = clientMessage
slog.Info("Recieved message", slog.Any("message", clientMessage)) slog.Info("Received message", slog.Any("message", clientMessage))
// Add to totals // Add to totals
keysData := storage.GlobalDataStore.Get("keys") keysData := storage.GlobalDataStore.Get("keys")
@ -109,7 +131,6 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
clicks = clicksData.(float64) clicks = clicksData.(float64)
} }
// Add counts from current message to the totals
storage.GlobalDataStore.Set("keys", keys+float64(clientMessage.Keys)) storage.GlobalDataStore.Set("keys", keys+float64(clientMessage.Keys))
storage.GlobalDataStore.Set("clicks", clicks+float64(clientMessage.Clicks)) storage.GlobalDataStore.Set("clicks", clicks+float64(clientMessage.Clicks))
@ -119,5 +140,9 @@ func HandleComputerWebSocket(w http.ResponseWriter, r *http.Request) {
func HandleComputerGraphData(w http.ResponseWriter, r *http.Request) { func HandleComputerGraphData(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json") w.Header().Set("Content-Type", "application/json")
computerDataMutex.RLock()
defer computerDataMutex.RUnlock()
json.NewEncoder(w).Encode(service.ComputerData) json.NewEncoder(w).Encode(service.ComputerData)
} }