docs: update generator README.md
also add deleteBlocks.sh script
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# @blockmatic/generator
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Collection of Node.JS scripts to generate data for blockmatic.
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Collection of Node.JS scripts to generate data for blockmatic. See below to see how to use these scripts (they are also in order of use). A bit of knowledge of blockmatic is needed to put the files into the correct locations.
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Before running any of these scripts you need to have a `blocks` directory with Minecraft textures in them. See below on how to do that.
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1. Create a `blocks` directory
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2. Open a Minecraft client jar in a zip extraction program (such as 7zip, WinRAR, Xarchiver, etc.)
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3. Go to `assets/minecraft/textures/blocks`
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4. Copy all textures into the `blocks` directory
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## filter.js
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> Deletes every unneeded texture in the `blocks` directory
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1. Run `node filter.js`
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2. Every unneeded texture has been deleted
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## resize.js
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> Resizes image files bigger than 16x16 (these files are usually for animations such as fire)
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1. Run `node resize.js`
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2. Every file has been resized accordingly
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## averageColors.js
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> Calculates the average color for each texture and outputs it into a JSON file
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1. Run `node averageColors.js`
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2. In the `data` directory there should be a JSON file generated
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3. Put that JSON file into `src/data`
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## spritesheet.js
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> Generates a spritesheet for Pixi.JS to use
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1. Run `node spritesheet.js`
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2. In the `data` directory there should be two files generated - `spritesheet.json` and `spritesheet.png`
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3. Put `spritesheet.png` into the `public` folder
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4. Put `spritesheet.json` into `src/data`
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## deleteBlocks.sh
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> (MacOS and Linux only) Deletes every file in the `blocks` folder
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You probably don't need to run this script.
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```bash
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$ chmod +x ./deleteBlocks.sh
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$ ./deleteBlocks.sh
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```
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2
generator/deleteBlocks.sh
Executable file
2
generator/deleteBlocks.sh
Executable file
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#!/bin/bash
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rm blocks/*
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