fix: make textures solid color at smaller scales

This commit is contained in:
trafficlunar 2024-12-23 13:19:27 +00:00
parent ab3d36257e
commit 2772577a7b
3 changed files with 54 additions and 13 deletions

View file

@ -1,27 +1,58 @@
import { createContext, ReactNode, useContext, useEffect, useState } from "react";
import { BaseTexture, Spritesheet, Texture } from "pixi.js";
import * as PIXI from "pixi.js";
import { LoadingContext } from "./Loading";
import spritesheet from "@/data/blocks/programmer-art/spritesheet.json";
import _blockData from "@/data/blocks/programmer-art/data.json";
const blockData: BlockData = _blockData;
interface Props {
children: ReactNode;
}
export const TexturesContext = createContext({} as Record<string, Texture>);
export const TexturesContext = createContext({
textures: {} as Record<string, PIXI.Texture>,
solidTextures: {} as Record<string, PIXI.Texture>,
});
export const TexturesProvider = ({ children }: Props) => {
const [textures, setTextures] = useState<Record<string, Texture>>({});
const { setLoading } = useContext(LoadingContext);
const [textures, setTextures] = useState<Record<string, PIXI.Texture>>({});
const [solidTextures, setSolidTextures] = useState<Record<string, PIXI.Texture>>({});
useEffect(() => {
const sheet = new Spritesheet(BaseTexture.from("/blocks/programmer-art/spritesheet.png"), spritesheet);
const sheet = new PIXI.Spritesheet(PIXI.BaseTexture.from("/blocks/programmer-art/spritesheet.png"), spritesheet);
sheet.parse().then((t) => {
setTextures(t);
setLoading(false);
});
// Load solid textures
const solidT: Record<string, PIXI.Texture> = {};
const canvas = document.createElement("canvas");
canvas.width = 16;
canvas.height = 16;
const ctx = canvas.getContext("2d");
if (!ctx) return;
Object.entries(blockData).forEach(([blockName, data]) => {
ctx.fillStyle = `rgb(${data.color[0]}, ${data.color[1]}, ${data.color[2]}, ${data.color[3]})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
const image = new Image();
image.src = canvas.toDataURL();
const baseTexture = new PIXI.BaseTexture(image);
const texture = new PIXI.Texture(baseTexture);
solidT[blockName] = texture;
});
setSolidTextures(solidT);
setLoading(false);
}, []);
return <TexturesContext.Provider value={textures}>{children}</TexturesContext.Provider>;
return <TexturesContext.Provider value={{ textures, solidTextures }}>{children}</TexturesContext.Provider>;
};