feat: export as .schem

todo: block properties
todo: fix bug with air blocks
This commit is contained in:
trafficlunar 2025-01-04 22:51:15 +00:00
parent 6aa619c632
commit 37be502e1a
3 changed files with 140 additions and 3 deletions

View file

@ -66,8 +66,7 @@ function SaveLitematic({ close }: DialogProps) {
filledBlocks.forEach((block) => { filledBlocks.forEach((block) => {
const blockInfo = blockData[block.name.replace("minecraft:", "")]; const blockInfo = blockData[block.name.replace("minecraft:", "")];
let blockName = block.name; const blockName = blockInfo ? blockInfo.id[0].toString() : block.name;
if (blockInfo) blockName = blockInfo.id[0].toString();
const blockId = blockStatePallete.findIndex((entry) => entry.Name === `minecraft:${blockName}`); const blockId = blockStatePallete.findIndex((entry) => entry.Name === `minecraft:${blockName}`);

View file

@ -0,0 +1,138 @@
import { useContext, useState } from "react";
import * as nbt from "nbtify";
import { CanvasContext } from "@/context/Canvas";
import { LoadingContext } from "@/context/Loading";
import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import _blockData from "@/data/blocks/data.json";
const blockData: BlockData = _blockData;
function SaveLitematic({ close }: DialogProps) {
const { canvasSize, blocks } = useContext(CanvasContext);
const { setLoading } = useContext(LoadingContext);
const [fileName, setFileName] = useState("blockmatic");
const onSubmit = async () => {
setLoading(true);
// Wait for loading indicator to appear
await new Promise((resolve) => setTimeout(resolve, 100));
// todo: check if file name input is empty/valid
const width = canvasSize.maxX - canvasSize.minX;
const height = canvasSize.maxY - canvasSize.minY;
// Fill in empty blocks with "air"
const filledBlocks: Block[] = [];
for (let x = canvasSize.minX; x <= canvasSize.maxX - 1; x++) {
for (let y = canvasSize.minY; y <= canvasSize.maxY - 1; y++) {
const existingBlock = blocks.find((block) => block.x === x && block.y === y);
if (existingBlock) {
filledBlocks.push(existingBlock);
} else {
filledBlocks.push({ name: "air", x, y });
}
}
}
// Sort array
filledBlocks.sort((a, b) => {
if (a.y !== b.y) {
return b.y - a.y;
}
return a.x - b.x;
});
// Generate the block pallete
const blockPallete = Array.from(
new Set(
filledBlocks.map((block) => {
const blockInfo = blockData[block.name.replace("minecraft:", "")];
// todo: add block properties
return `minecraft:${blockInfo.id[0]}`;
})
)
).reduce<Record<string, nbt.Int32<number>>>((acc, blockName, index) => {
acc[blockName] = new nbt.Int32(index);
return acc;
}, {});
// Get the block data
const buffer = new ArrayBuffer(filledBlocks.length);
const blockPlaceData = new Int8Array(buffer);
filledBlocks.forEach((block, index) => {
const blockInfo = blockData[block.name.replace("minecraft:", "")];
const blockName = blockInfo ? blockInfo.id[0].toString() : block.name;
const blockId = blockPallete[`minecraft:${blockName}`];
blockPlaceData[index] = parseInt(blockId.toString());
});
// Generate NBT data
const data = {
Schematic: {
DataVersion: new nbt.Int32(4189),
Version: new nbt.Int32(3),
Width: new nbt.Int16(width),
Height: new nbt.Int16(height),
Length: new nbt.Int16(1),
Metadata: {
Date: new Date().getTime(),
},
Blocks: {
Data: blockPlaceData,
Palette: blockPallete,
},
},
};
// Write to file
const bytes = await nbt.write(data);
const compressed = await nbt.compress(bytes, "gzip");
const blob = new Blob([compressed], { type: "application/x-gzip" });
const url = URL.createObjectURL(blob);
setLoading(false);
const link = document.createElement("a");
link.href = url;
link.download = `${fileName}.schem`;
link.click();
URL.revokeObjectURL(url);
close();
};
return (
<DialogContent>
<DialogHeader>
<DialogTitle>Save as .schem</DialogTitle>
<DialogDescription>Save your image as a .schem (Sponge)</DialogDescription>
</DialogHeader>
<div className="flex items-center gap-2">
<Input value={fileName} onChange={(e) => setFileName(e.target.value)} />
<span>.schem</span>
</div>
<DialogFooter>
<Button variant="outline" onClick={close}>
Cancel
</Button>
<Button type="submit" onClick={onSubmit}>
Download
</Button>
</DialogFooter>
</DialogContent>
);
}
export default SaveLitematic;

View file

@ -27,7 +27,7 @@ function FileMenu() {
<MenubarSub> <MenubarSub>
<MenubarSubTrigger>Export to...</MenubarSubTrigger> <MenubarSubTrigger>Export to...</MenubarSubTrigger>
<MenubarSubContent> <MenubarSubContent>
<MenubarItem>.schematic</MenubarItem> <MenubarItem onClick={() => openDialog("SaveSchem")}>.schem</MenubarItem>
<MenubarItem onClick={() => openDialog("SaveLitematic")}>.litematic</MenubarItem> <MenubarItem onClick={() => openDialog("SaveLitematic")}>.litematic</MenubarItem>
<MenubarItem onClick={() => openDialog("SaveImage")}>image</MenubarItem> <MenubarItem onClick={() => openDialog("SaveImage")}>image</MenubarItem>
</MenubarSubContent> </MenubarSubContent>