feat: export as .schem
todo: block properties todo: fix bug with air blocks
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3 changed files with 140 additions and 3 deletions
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@ -66,8 +66,7 @@ function SaveLitematic({ close }: DialogProps) {
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filledBlocks.forEach((block) => {
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filledBlocks.forEach((block) => {
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const blockInfo = blockData[block.name.replace("minecraft:", "")];
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const blockInfo = blockData[block.name.replace("minecraft:", "")];
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let blockName = block.name;
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const blockName = blockInfo ? blockInfo.id[0].toString() : block.name;
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if (blockInfo) blockName = blockInfo.id[0].toString();
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const blockId = blockStatePallete.findIndex((entry) => entry.Name === `minecraft:${blockName}`);
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const blockId = blockStatePallete.findIndex((entry) => entry.Name === `minecraft:${blockName}`);
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138
src/components/dialogs/SaveSchem.tsx
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138
src/components/dialogs/SaveSchem.tsx
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@ -0,0 +1,138 @@
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import { useContext, useState } from "react";
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import * as nbt from "nbtify";
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import { CanvasContext } from "@/context/Canvas";
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import { LoadingContext } from "@/context/Loading";
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import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog";
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import { Button } from "@/components/ui/button";
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import { Input } from "@/components/ui/input";
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import _blockData from "@/data/blocks/data.json";
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const blockData: BlockData = _blockData;
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function SaveLitematic({ close }: DialogProps) {
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const { canvasSize, blocks } = useContext(CanvasContext);
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const { setLoading } = useContext(LoadingContext);
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const [fileName, setFileName] = useState("blockmatic");
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const onSubmit = async () => {
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setLoading(true);
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// Wait for loading indicator to appear
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await new Promise((resolve) => setTimeout(resolve, 100));
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// todo: check if file name input is empty/valid
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const width = canvasSize.maxX - canvasSize.minX;
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const height = canvasSize.maxY - canvasSize.minY;
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// Fill in empty blocks with "air"
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const filledBlocks: Block[] = [];
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for (let x = canvasSize.minX; x <= canvasSize.maxX - 1; x++) {
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for (let y = canvasSize.minY; y <= canvasSize.maxY - 1; y++) {
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const existingBlock = blocks.find((block) => block.x === x && block.y === y);
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if (existingBlock) {
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filledBlocks.push(existingBlock);
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} else {
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filledBlocks.push({ name: "air", x, y });
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}
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}
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}
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// Sort array
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filledBlocks.sort((a, b) => {
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if (a.y !== b.y) {
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return b.y - a.y;
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}
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return a.x - b.x;
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});
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// Generate the block pallete
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const blockPallete = Array.from(
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new Set(
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filledBlocks.map((block) => {
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const blockInfo = blockData[block.name.replace("minecraft:", "")];
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// todo: add block properties
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return `minecraft:${blockInfo.id[0]}`;
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})
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)
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).reduce<Record<string, nbt.Int32<number>>>((acc, blockName, index) => {
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acc[blockName] = new nbt.Int32(index);
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return acc;
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}, {});
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// Get the block data
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const buffer = new ArrayBuffer(filledBlocks.length);
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const blockPlaceData = new Int8Array(buffer);
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filledBlocks.forEach((block, index) => {
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const blockInfo = blockData[block.name.replace("minecraft:", "")];
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const blockName = blockInfo ? blockInfo.id[0].toString() : block.name;
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const blockId = blockPallete[`minecraft:${blockName}`];
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blockPlaceData[index] = parseInt(blockId.toString());
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});
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// Generate NBT data
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const data = {
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Schematic: {
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DataVersion: new nbt.Int32(4189),
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Version: new nbt.Int32(3),
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Width: new nbt.Int16(width),
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Height: new nbt.Int16(height),
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Length: new nbt.Int16(1),
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Metadata: {
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Date: new Date().getTime(),
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},
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Blocks: {
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Data: blockPlaceData,
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Palette: blockPallete,
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},
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},
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};
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// Write to file
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const bytes = await nbt.write(data);
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const compressed = await nbt.compress(bytes, "gzip");
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const blob = new Blob([compressed], { type: "application/x-gzip" });
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const url = URL.createObjectURL(blob);
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setLoading(false);
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const link = document.createElement("a");
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link.href = url;
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link.download = `${fileName}.schem`;
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link.click();
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URL.revokeObjectURL(url);
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close();
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};
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return (
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<DialogContent>
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<DialogHeader>
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<DialogTitle>Save as .schem</DialogTitle>
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<DialogDescription>Save your image as a .schem (Sponge)</DialogDescription>
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</DialogHeader>
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<div className="flex items-center gap-2">
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<Input value={fileName} onChange={(e) => setFileName(e.target.value)} />
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<span>.schem</span>
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</div>
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<DialogFooter>
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<Button variant="outline" onClick={close}>
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Cancel
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</Button>
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<Button type="submit" onClick={onSubmit}>
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Download
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</Button>
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</DialogFooter>
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</DialogContent>
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);
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}
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export default SaveLitematic;
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@ -27,7 +27,7 @@ function FileMenu() {
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<MenubarSub>
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<MenubarSub>
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<MenubarSubTrigger>Export to...</MenubarSubTrigger>
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<MenubarSubTrigger>Export to...</MenubarSubTrigger>
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<MenubarSubContent>
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<MenubarSubContent>
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<MenubarItem>.schematic</MenubarItem>
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<MenubarItem onClick={() => openDialog("SaveSchem")}>.schem</MenubarItem>
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<MenubarItem onClick={() => openDialog("SaveLitematic")}>.litematic</MenubarItem>
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<MenubarItem onClick={() => openDialog("SaveLitematic")}>.litematic</MenubarItem>
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<MenubarItem onClick={() => openDialog("SaveImage")}>image</MenubarItem>
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<MenubarItem onClick={() => openDialog("SaveImage")}>image</MenubarItem>
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</MenubarSubContent>
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</MenubarSubContent>
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