fix: air blocks not working with magic wand tool
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c8edd54f4f
commit
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1 changed files with 16 additions and 13 deletions
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@ -341,15 +341,17 @@ function Canvas() {
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const visited = new Set<string>();
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const result: CoordinateArray = [];
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const startBlock = blocks.find((block) => block.x === mouseCoords.x && block.y === mouseCoords.y);
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const startName = startBlock ? startBlock.name : "air";
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// Return if the block is not found
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if (!startBlock) return result;
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function depthFirstSearch(block: Block) {
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const key = `${block.x},${block.y}`;
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function depthFirstSearch(x: number, y: number) {
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const key = `${x},${y}`;
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if (visited.has(key)) return;
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visited.add(key);
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result.push([block.x, block.y]);
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const withinCanvas = x >= canvasSize.minX && x < canvasSize.maxX && y >= canvasSize.minY && y < canvasSize.maxY;
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if (!withinCanvas) return;
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result.push([x, y]);
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// Directions for adjacent blocks (up, down, left, right)
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const directions = [
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@ -360,17 +362,18 @@ function Canvas() {
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];
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for (const { dx, dy } of directions) {
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const newX = block.x + dx;
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const newY = block.y + dy;
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const adjacentBlock = blocks.find((b) => b.x === newX && b.y === newY && b.name === block.name);
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const newX = x + dx;
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const newY = y + dy;
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const adjacentBlock = blocks.find((b) => b.x === newX && b.y === newY);
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const adjacentName = adjacentBlock ? adjacentBlock.name : "air";
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if (adjacentBlock) {
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depthFirstSearch({ ...block, x: newX, y: newY });
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if (adjacentName === startName) {
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depthFirstSearch(newX, newY);
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}
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}
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}
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depthFirstSearch({ name: startBlock.name, x: mouseCoords.x, y: mouseCoords.y });
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depthFirstSearch(mouseCoords.x, mouseCoords.y);
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setSelectionCoords((prev) => {
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if (holdingAltRef.current) {
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// If holding alt, remove new magic wand selection
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@ -402,7 +405,7 @@ function Canvas() {
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default:
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break;
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}
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}, [tool, holdingAltRef, scale, mouseCoords, blocks, setSelectionCoords, setSelectedBlock, zoom]);
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}, [tool, holdingAltRef, scale, mouseCoords, blocks, canvasSize, setSelectionCoords, setSelectedBlock, zoom]);
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const onKeyDown = useCallback(
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async (e: KeyboardEvent) => {
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