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https://github.com/trafficlunar/blockmatic.git
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refactor: move selection util script into selection context
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4687330f02
commit
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6 changed files with 22 additions and 38 deletions
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@ -25,8 +25,6 @@ import { usePaintBucketTool } from "@/hooks/tools/paint-bucket";
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import { useEyedropperTool } from "@/hooks/tools/eyedropper";
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import { useZoomTool } from "@/hooks/tools/zoom";
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import * as selection from "@/utils/selection";
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import Blocks from "./Blocks";
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import Cursor from "./Cursor";
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import Selection from "./Selection";
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@ -43,7 +41,7 @@ PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
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function Canvas() {
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const { stageSize, canvasSize, blocks, coords, scale, version, setStageSize, setBlocks, setCoords, setScale } = useContext(CanvasContext);
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const { addHistory, undo, redo } = useContext(HistoryContext);
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const { selectionCoords, selectionLayerBlocks, setSelectionCoords, setSelectionLayerBlocks } = useContext(SelectionContext);
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const { selectionCoords, selectionLayerBlocks, setSelectionCoords, setSelectionLayerBlocks, confirmSelection } = useContext(SelectionContext);
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const { settings } = useContext(SettingsContext);
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const { missingTexture } = useContext(TexturesContext);
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const { isDark } = useContext(ThemeContext);
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@ -250,7 +248,7 @@ function Canvas() {
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setSelectionLayerBlocks([]);
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break;
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case "Enter":
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selection.confirm(blocks, selectionLayerBlocks, setBlocks, setSelectionLayerBlocks);
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confirmSelection();
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break;
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case " ": // Space
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setDragging(true);
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@ -1,16 +1,12 @@
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import { useContext, useEffect, useState } from "react";
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import { CheckIcon, XIcon } from "lucide-react";
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import { CanvasContext } from "@/context/Canvas";
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import { SelectionContext } from "@/context/Selection";
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import * as selection from "@/utils/selection";
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import { Button } from "@/components/ui/button";
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function SelectionBar() {
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const { blocks, setBlocks } = useContext(CanvasContext);
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const { selectionLayerBlocks, setSelectionLayerBlocks } = useContext(SelectionContext);
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const { selectionLayerBlocks, setSelectionLayerBlocks, confirmSelection } = useContext(SelectionContext);
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const [isVisible, setIsVisible] = useState(false);
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@ -29,7 +25,7 @@ function SelectionBar() {
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<XIcon />
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</Button>
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<span className="mx-2 text-[0.85rem]">Confirm selection?</span>
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<Button variant="ghost" className="w-8 h-8" onClick={() => selection.confirm(blocks, selectionLayerBlocks, setBlocks, setSelectionLayerBlocks)}>
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<Button variant="ghost" className="w-8 h-8" onClick={confirmSelection}>
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<CheckIcon />
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</Button>
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</div>
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@ -5,11 +5,9 @@ import { SelectionContext } from "@/context/Selection";
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import { MenubarContent, MenubarItem, MenubarMenu, MenubarShortcut, MenubarTrigger } from "@/components/ui/menubar";
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import { CanvasContext } from "@/context/Canvas";
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import * as selection from "@/utils/selection";
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function SelectMenu() {
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const { canvasSize } = useContext(CanvasContext);
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const { selectionCoords, setSelectionCoords } = useContext(SelectionContext);
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const { setSelectionCoords, isInSelection } = useContext(SelectionContext);
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// Add every block within the canvas size to the temporary array
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const selectAll = () => {
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@ -30,7 +28,7 @@ function SelectMenu() {
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for (let x = canvasSize.minX; x < canvasSize.maxX; x++) {
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for (let y = canvasSize.minY; y < canvasSize.maxY; y++) {
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if (!selection.isIn(selectionCoords, x, y)) newSelection.push([x, y]);
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if (!isInSelection(x, y)) newSelection.push([x, y]);
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}
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}
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@ -10,11 +10,10 @@ import { Label } from "@/components/ui/label";
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import { Button } from "@/components/ui/button";
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import { useTextures } from "@/hooks/useTextures";
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import * as selection from "@/utils/selection";
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function Replace() {
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const { version, setBlocks } = useContext(CanvasContext);
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const { selectionCoords } = useContext(SelectionContext);
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const { isInSelection } = useContext(SelectionContext);
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const { selectedBlock, tool, setTool } = useContext(ToolContext);
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const { missingTexture } = useContext(TexturesContext);
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@ -36,7 +35,7 @@ function Replace() {
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setBlocks((prev) =>
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prev
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.map((block) => {
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if (selection.isIn(selectionCoords, block.x, block.y)) {
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if (isInSelection(block.x, block.y)) {
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if (block.name === block1) {
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// If block2 is air, return null
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// If not, change the block name
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