feat: add information of cursor into corner

This commit is contained in:
trafficlunar 2024-12-05 20:57:33 +00:00
parent 7192ce523f
commit c836c26a05
3 changed files with 39 additions and 4 deletions

View file

@ -16,6 +16,7 @@ import {
import ThemeChanger from "./components/menubar/theme-changer"; import ThemeChanger from "./components/menubar/theme-changer";
import Blocks from "./components/blocks"; import Blocks from "./components/blocks";
import Cursor from "./components/cursor"; import Cursor from "./components/cursor";
import CursorInformation from "./components/cursor-information";
function App() { function App() {
const stageContainerRef = useRef<HTMLDivElement>(null); const stageContainerRef = useRef<HTMLDivElement>(null);
@ -30,6 +31,8 @@ function App() {
const [stageCoords, setStageCoords] = useState<Position>({ x: 0, y: 0 }); const [stageCoords, setStageCoords] = useState<Position>({ x: 0, y: 0 });
const [mousePosition, setMousePosition] = useState<Position>({ x: 0, y: 0 }); const [mousePosition, setMousePosition] = useState<Position>({ x: 0, y: 0 });
const [blocks, setBlocks] = useState<Block[]>([]);
const onMouseMove = (e) => { const onMouseMove = (e) => {
const stage = e.target.getStage(); const stage = e.target.getStage();
const oldScale = stage.scaleX(); const oldScale = stage.scaleX();
@ -96,7 +99,7 @@ function App() {
</MenubarMenu> </MenubarMenu>
</Menubar> </Menubar>
<div ref={stageContainerRef} className="w-full h-full"> <div ref={stageContainerRef} className="relative w-full h-full">
<Stage <Stage
width={stageSize.width} width={stageSize.width}
height={stageSize.height} height={stageSize.height}
@ -110,10 +113,12 @@ function App() {
onWheel={onWheel} onWheel={onWheel}
> >
<Layer imageSmoothingEnabled={false}> <Layer imageSmoothingEnabled={false}>
<Blocks /> <Blocks blocks={blocks} setBlocks={setBlocks} />
<Cursor mousePosition={mousePosition} /> <Cursor mousePosition={mousePosition} />
</Layer> </Layer>
</Stage> </Stage>
<CursorInformation mousePosition={mousePosition} blocks={blocks} />
</div> </div>
</main> </main>
); );

View file

@ -3,8 +3,7 @@ import { Image as KonvaImage } from "react-konva";
import blocksData from "@/lib/blocks/programmer-art/average_colors.json"; import blocksData from "@/lib/blocks/programmer-art/average_colors.json";
function Blocks() { function Blocks({ blocks, setBlocks }: { blocks: Block[], setBlocks: React.Dispatch<React.SetStateAction<Block[]>> }) {
const [blocks, setBlocks] = useState<Block[]>([]);
const [images, setImages] = useState<{ [key: string]: HTMLImageElement }>({}); const [images, setImages] = useState<{ [key: string]: HTMLImageElement }>({});
const findClosestBlock = (r: number, g: number, b: number) => { const findClosestBlock = (r: number, g: number, b: number) => {

View file

@ -0,0 +1,31 @@
import { useEffect, useState } from "react";
function CursorInformation({ mousePosition, blocks }: { mousePosition: Position, blocks: Block[] }) {
const [position, setPosition] = useState({ x: 0, y: 0 });
const [block, setBlock] = useState<Block>();
useEffect(() => {
if (mousePosition) {
const snappedX = Math.floor(mousePosition.x / 16);
const snappedY = Math.floor(mousePosition.y / 16);
setPosition({
x: snappedX,
y: snappedY,
});
setBlock(blocks.find(b => b.x === snappedX && b.y === snappedY));
}
}, [mousePosition]);
return <div className="absolute left-4 bottom-4 flex flex-col gap-1">
<div className="bg-zinc-900 px-2 py-1 rounded shadow-xl w-fit">{block?.name ?? "air"}</div>
<div className="flex gap-4 bg-zinc-900 px-2 py-1 rounded shadow-xl w-fit">
<span>X: {position.x}</span>
<span>Y: {position.y}</span>
</div>
</div>
}
export default CursorInformation