feat: add cursor onto tiles
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98b901ca75
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2 changed files with 39 additions and 7 deletions
24
src/App.tsx
24
src/App.tsx
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@ -15,6 +15,7 @@ import {
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import ThemeChanger from "./components/menubar/theme-changer";
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import Blocks from "./components/blocks";
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import Cursor from "./components/cursor";
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function App() {
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const stageContainerRef = useRef<HTMLDivElement>(null);
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@ -27,23 +28,30 @@ function App() {
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const [stageScale, setStageScale] = useState(1);
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const [stageCoords, setStageCoords] = useState<Position>({ x: 0, y: 0 });
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const [mousePosition, setMousePosition] = useState<Position>({ x: 0, y: 0 });
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const onMouseMove = (e) => {
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const stage = e.target.getStage();
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const oldScale = stage.scaleX();
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const pointer = stage.getPointerPosition();
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setMousePosition({
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x: (pointer.x - stage.x()) / oldScale,
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y: (pointer.y - stage.y()) / oldScale,
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});
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};
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const onWheel = (e) => {
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const stage = e.target.getStage();
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const oldScale = stage.scaleX();
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const pointer = stage.getPointerPosition();
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const mousePoint = {
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x: (pointer.x - stage.x()) / oldScale,
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y: (pointer.y - stage.y()) / oldScale,
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};
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const newScale = e.evt.deltaY < 0 ? oldScale * 1.05 : oldScale / 1.05;
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setStageScale(newScale);
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setStageCoords({
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x: pointer.x - mousePoint.x * newScale,
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y: pointer.y - mousePoint.y * newScale,
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x: pointer.x - mousePosition.x * newScale,
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y: pointer.y - mousePosition.y * newScale,
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});
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};
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@ -96,10 +104,12 @@ function App() {
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y={stageCoords.y}
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scaleX={stageScale}
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scaleY={stageScale}
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onMouseMove={onMouseMove}
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onWheel={onWheel}
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>
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<Layer imageSmoothingEnabled={false}>
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<Blocks />
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<Cursor mousePosition={mousePosition} />
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</Layer>
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</Stage>
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</div>
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22
src/components/cursor.tsx
Normal file
22
src/components/cursor.tsx
Normal file
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@ -0,0 +1,22 @@
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import { useEffect, useState } from "react";
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import { Rect } from "react-konva";
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function Cursor({ mousePosition }: { mousePosition: Position }) {
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const [position, setPosition] = useState({ x: 0, y: 0 });
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useEffect(() => {
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if (mousePosition) {
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const snappedX = Math.floor(mousePosition.x / 16) * 16;
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const snappedY = Math.floor(mousePosition.y / 16) * 16;
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setPosition({
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x: snappedX,
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y: snappedY,
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});
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}
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}, [mousePosition]);
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return <Rect x={position.x} y={position.y} width={16} height={16} stroke={"white"} strokeWidth={0.5} dash={[2.5]} />;
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}
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export default Cursor;
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