feat: rendering for block selector

This commit is contained in:
trafficlunar 2024-12-24 17:44:22 +00:00
parent 1acc50012f
commit e862e5754b
4 changed files with 117 additions and 9 deletions

View file

@ -0,0 +1,77 @@
import { useContext, useMemo } from "react";
import { Container, Graphics, Sprite, Stage } from "@pixi/react";
import * as PIXI from "pixi.js";
import { BlocksIcon } from "lucide-react";
import constants from "@/constants";
import { TexturesContext } from "@/context/Textures";
import _blockData from "@/data/blocks/programmer-art/data.json";
const blockData: BlockData = _blockData;
interface Props {
stageWidth: number;
searchInput: string;
}
function SelectorBlocks({ stageWidth, searchInput }: Props) {
const { textures } = useContext(TexturesContext);
const blocksPerColumn = Math.floor(stageWidth / (32 + 1));
const blocks = useMemo(() => Object.keys(blockData).filter((value) => value.includes(searchInput)), [searchInput]);
const textureCache = useMemo(() => {
return (blockName: string) => {
let texture = textures[`${blockName}.png`];
if (!texture) {
const baseTexture = new PIXI.BaseTexture(constants.MISSING_TEXTURE);
texture = new PIXI.Texture(baseTexture);
}
return texture;
};
}, [textures]);
const onMouseMove = (e: React.MouseEvent) => {
console.log(e.clientX, e.clientY);
};
if (blocks.length == 0) {
return (
<div className="w-full h-full flex flex-col justify-center items-center gap-1 text-zinc-400">
<BlocksIcon size={40} />
<span>No blocks found</span>
</div>
);
}
return (
<Stage
width={stageWidth}
height={Math.ceil(Object.keys(blockData).length / blocksPerColumn) * (32 + 2)}
options={{ backgroundAlpha: 0 }}
onMouseMove={onMouseMove}
>
<Container>
{blocks.map((block, index) => {
const texture = textureCache(block);
const x = (index % blocksPerColumn) * (32 + 2);
const y = Math.floor(index / blocksPerColumn) * (32 + 2);
return <Sprite texture={texture} x={x} y={y} scale={2} />;
})}
<Graphics
draw={(g) => {
g.clear();
g.lineStyle(1, 0xffffff, 1);
g.drawRect(0, 0, 16, 16);
}}
/>
</Container>
</Stage>
);
}
export default SelectorBlocks;

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@ -0,0 +1,29 @@
import { useEffect, useRef, useState } from "react";
import { Input } from "@/components/ui/input";
import SelectorBlocks from "./SelectorBlocks";
function BlockSelector() {
const divRef = useRef<HTMLDivElement>(null);
const [stageWidth, setStageWidth] = useState(0);
const [searchInput, setSearchInput] = useState("");
useEffect(() => {
if (divRef.current) {
setStageWidth(divRef.current.clientWidth);
}
}, []);
return (
<div className="w-72 border-l border-zinc-200 dark:border-zinc-800 bg-white dark:bg-zinc-950 p-2 pb-0 flex flex-col h-full gap-2">
<Input placeholder="Search for blocks..." value={searchInput} onChange={(e) => setSearchInput(e.target.value)} />
<div ref={divRef} className="w-full flex-1 overflow-y-auto pb-2">
<SelectorBlocks stageWidth={stageWidth} searchInput={searchInput} />
</div>
</div>
);
}
export default BlockSelector;

View file

@ -1,4 +1,4 @@
import { useEffect, useRef, useState } from "react";
import { useEffect, useRef } from "react";
import * as PIXI from "pixi.js";
import { useApp } from "@pixi/react";

View file

@ -1,13 +1,14 @@
import { CanvasProvider } from "@/context/Canvas";
import { ImageProvider } from "../context/Image";
import { ImageProvider } from "@/context/Image";
import { LoadingProvider } from "@/context/Loading";
import { SettingsProvider } from "../context/Settings";
import { TexturesProvider } from "../context/Textures";
import { ToolProvider } from "../context/Tool";
import { SettingsProvider } from "@/context/Settings";
import { TexturesProvider } from "@/context/Textures";
import { ToolProvider } from "@/context/Tool";
import Menubar from "../components/menubar";
import Toolbar from "../components/toolbar";
import Canvas from "../components/canvas/Canvas";
import Menubar from "@/components/menubar";
import Toolbar from "@/components/toolbar";
import Canvas from "@/components/canvas/Canvas";
import BlockSelector from "@/components/block-selector";
function AppPage() {
return (
@ -17,10 +18,11 @@ function AppPage() {
<SettingsProvider>
<TexturesProvider>
<ToolProvider>
<main className="h-screen grid grid-rows-[2.5rem_1fr] grid-cols-[2.5rem_1fr]">
<main className="h-screen grid grid-rows-[2.5rem_minmax(0,1fr)] grid-cols-[2.5rem_1fr_auto]">
<Menubar />
<Toolbar />
<Canvas />
<BlockSelector />
</main>
</ToolProvider>
</TexturesProvider>