import { useContext, useState } from "react"; import * as nbt from "nbtify"; import { CanvasContext } from "@/context/Canvas"; import { LoadingContext } from "@/context/Loading"; import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog"; import { Button } from "@/components/ui/button"; import { Input } from "@/components/ui/input"; import _blockData from "@/data/blocks/data.json"; const blockData: BlockData = _blockData; function SaveLitematic({ close }: DialogProps) { const { canvasSize, blocks } = useContext(CanvasContext); const { setLoading } = useContext(LoadingContext); const [fileName, setFileName] = useState("blockmatic"); const onSubmit = async () => { setLoading(true); // Wait for loading indicator to appear await new Promise((resolve) => setTimeout(resolve, 100)); // todo: check if file name input is empty/valid const width = canvasSize.maxX - canvasSize.minX; const height = canvasSize.maxY - canvasSize.minY; // Fill in empty blocks with "air" const filledBlocks: Block[] = []; for (let x = canvasSize.minX; x <= canvasSize.maxX - 1; x++) { for (let y = canvasSize.minY; y <= canvasSize.maxY - 1; y++) { const existingBlock = blocks.find((block) => block.x === x && block.y === y); if (existingBlock) { filledBlocks.push(existingBlock); } else { filledBlocks.push({ name: "air", x, y }); } } } // Generate the block pallete const blockStatePallete = [ { Name: "minecraft:air" }, ...Array.from( new Set( blocks.map((block) => { const blockInfo = blockData[block.name.replace("minecraft:", "")]; const returnData: { Name: string; Properties?: Record } = { Name: `minecraft:${blockInfo.id[0]}`, }; if (blockInfo.properties) returnData["Properties"] = blockInfo.properties; return returnData; }) ) ), ]; // Get the block states const requiredBits = Math.max(Math.ceil(Math.log2(blockStatePallete.length)), 2); const blockStates = new BigInt64Array(Math.ceil((filledBlocks.length * requiredBits) / 64)); filledBlocks.forEach((block) => { const blockInfo = blockData[block.name.replace("minecraft:", "")]; let blockName = block.name; if (blockInfo) blockName = blockInfo.id[0].toString(); const blockId = blockStatePallete.findIndex((entry) => entry.Name === `minecraft:${blockName}`); const reversedY = height - 1 - block.y; const index = reversedY * width + block.x; const startOffset = index * requiredBits; const startArrayIndex = Math.floor(startOffset / 64); const endArrayIndex = ((index + 1) * requiredBits - 1) >> 6; const bitOffset = startOffset % 64; const mask = (1 << requiredBits) - 1; blockStates[startArrayIndex] = (blockStates[startArrayIndex] & ~(BigInt(mask) << BigInt(bitOffset))) | (BigInt(blockId & mask) << BigInt(bitOffset)); if (startArrayIndex !== endArrayIndex) { const endOffset = 64 - bitOffset; const j1 = requiredBits - endOffset; blockStates[endArrayIndex] = ((blockStates[endArrayIndex] >> BigInt(j1)) << BigInt(j1)) | (BigInt(blockId & mask) >> BigInt(endOffset)); } }); // Generate NBT data const data = { MinecraftDataVersion: new nbt.Int32(4189), Version: new nbt.Int32(7), SubVersion: new nbt.Int32(1), Metadata: { Name: fileName, Author: "blockmatic", Description: "Created with blockmatic", TimeCreated: new Date().getTime(), TimeModified: new Date().getTime(), EnclosingSize: { x: new nbt.Int32(width), y: new nbt.Int32(height), z: new nbt.Int32(1), }, RegionCount: new nbt.Int32(1), TotalBlocks: new nbt.Int32(blocks.length), TotalVolume: new nbt.Int32(width * height), }, Regions: { Image: { Position: { x: new nbt.Int32(0), y: new nbt.Int32(0), z: new nbt.Int32(0), }, Size: { x: new nbt.Int32(width), y: new nbt.Int32(height), z: new nbt.Int32(1), }, BlockStates: blockStates, BlockStatePalette: blockStatePallete, TileEntities: [], Entities: [], PendingBlockTicks: [], PendingFluidTicks: [], }, }, }; // Write to file const bytes = await nbt.write(data); const compressed = await nbt.compress(bytes, "gzip"); const blob = new Blob([compressed], { type: "application/x-gzip" }); const url = URL.createObjectURL(blob); setLoading(false); const link = document.createElement("a"); link.href = url; link.download = `${fileName}.litematic`; link.click(); URL.revokeObjectURL(url); close(); }; return ( Save as .litematic Save your image as a litematic
setFileName(e.target.value)} /> .litematic
); } export default SaveLitematic;