# @blockmatic/generator Collection of Node.JS scripts to generate data for blockmatic. See below to see how to use these scripts (they are also in order of use). A bit of knowledge of blockmatic is needed to put the files into the correct locations. Before running any of these scripts you need to have a `blocks` directory with Minecraft textures in them. See below on how to do that. 1. Create a `blocks` directory in the same folder where this README file is 2. Open a Minecraft client jar in a zip extraction program (such as 7zip, WinRAR, Xarchiver, etc.) 3. Go to `assets/minecraft/textures/blocks` 4. Copy all textures into the `blocks` directory ## filter.js > Deletes every unneeded texture in the `blocks` directory 1. Run `node scripts/filter.js` 2. Every unneeded texture has been deleted ## fix.js > Rotates glazed_terracotta textures and resizes image files bigger than 16x16 (these files are usually for animations such as fire) 1. Run `node scripts/fix.js` 2. Every file has been fixed accordingly ## data.js > [!IMPORTANT] > Outdated > Generates average colors, versions, names, ids, properties for blocks (NEEDS MANUAL EDITING AFTER!) 1. Change the version in `scripts/data.js` 2. Run `node scripts/data.js` 3. In the `data` directory there should be a JSON file generated 4. Put that JSON file into `src/data` ## spritesheet.js > Generates a spritesheet for Pixi.JS to use 1. Run `node scripts/spritesheet.js` 2. In the `data` directory there should be two files generated - `spritesheet.json` and `spritesheet.png` 3. Put `spritesheet.png` into the `public` folder 4. Put `spritesheet.json` into `src/data` ## deleteBlocks.sh > (MacOS and Linux only) Deletes every file in the `blocks` folder You probably don't need to run this script. ```bash $ chmod +x ./scripts/deleteBlocks.sh $ ./scripts/deleteBlocks.sh ```