blockmatic/src/components/dialogs/SaveLitematic.tsx
2025-09-30 18:31:30 +01:00

198 lines
5.8 KiB
TypeScript

import { useContext, useState } from "react";
import * as nbt from "nbtify";
import { CanvasContext } from "@/context/Canvas";
import { LoadingContext } from "@/context/Loading";
import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import _blockData from "@/data/blocks/data.json";
const blockData: BlockData = _blockData;
import _versionData from "@/data/versions.json";
const versionData: Record<string, number> = _versionData;
type BlockStatePalette = {
Name: string;
Properties?: Record<string, string>;
}[];
function SaveLitematic({ close, registerSubmit, dialogKeyHandler }: DialogProps) {
const { canvasSize, blocks, version } = useContext(CanvasContext);
const { setLoading } = useContext(LoadingContext);
const [fileName, setFileName] = useState("blockmatic");
const onSubmit = async () => {
setLoading(true);
// Wait for loading indicator to appear
await new Promise((resolve) => setTimeout(resolve, 1));
const width = canvasSize.maxX - canvasSize.minX;
const height = canvasSize.maxY - canvasSize.minY;
// Fill in empty blocks with "air"
const filledBlocks: Block[] = [];
for (let x = canvasSize.minX; x < canvasSize.maxX; x++) {
for (let y = canvasSize.minY; y < canvasSize.maxY; y++) {
const existingBlock = blocks.find((block) => block.x === x && block.y === y);
if (existingBlock) {
filledBlocks.push(existingBlock);
} else {
filledBlocks.push({ name: "air", x, y });
}
}
}
// Generate the block palette
const blockStatePalette: BlockStatePalette = [
{ Name: "minecraft:air" },
...Array.from(
new Set(
blocks.map((block) => {
const blockInfo = blockData[block.name];
const returnData = {
Name: `minecraft:${blockInfo.id}`,
...(blockInfo.properties && { Properties: blockInfo.properties }),
};
// Stringify to remove duplicates
return JSON.stringify(returnData);
})
)
).map((serialized) => JSON.parse(serialized)),
];
// Get the block states
const requiredBits = Math.max(Math.ceil(Math.log2(blockStatePalette.length)), 2);
const blockStates = new BigInt64Array(Math.ceil((filledBlocks.length * requiredBits) / 64));
filledBlocks.forEach((block) => {
const blockInfo = blockData[block.name.replace("minecraft:", "")];
const blockName = blockInfo?.id ?? block.name;
const blockProperties = blockInfo?.properties;
// Get the index from the palette by checking the name and properties (if exists)
const blockIndex = blockStatePalette.findIndex((entry) => {
if (blockProperties) {
return entry.Name === `minecraft:${blockName}` && JSON.stringify(entry.Properties) === JSON.stringify(blockProperties);
}
return entry.Name === `minecraft:${blockName}` && !entry.Properties;
});
const blockId = BigInt(blockIndex);
const reversedY = height - 1 - (block.y - canvasSize.minY);
const index = reversedY * width + (block.x - canvasSize.minX);
// setAt() implementation - LitematicaBitArray.java
const startOffset = index * requiredBits;
const startArrayIndex = Math.floor(startOffset / 64);
const endArrayIndex = ((index + 1) * requiredBits - 1) >> 6;
const bitOffset = BigInt(startOffset % 64);
const mask = (1n << BigInt(requiredBits)) - 1n;
blockStates[startArrayIndex] = (blockStates[startArrayIndex] & ~(mask << bitOffset)) | ((blockId & mask) << bitOffset);
if (startArrayIndex != endArrayIndex) {
const endOffset = 64n - bitOffset;
const j1 = BigInt(requiredBits) - endOffset;
blockStates[endArrayIndex] = ((blockStates[endArrayIndex] >> j1) << j1) | ((blockId & mask) >> endOffset);
}
});
// Generate NBT data
const data = {
MinecraftDataVersion: new nbt.Int32(versionData[version]),
Version: new nbt.Int32(7),
SubVersion: new nbt.Int32(1),
Metadata: {
Name: fileName,
Author: "blockmatic",
Description: "Created with blockmatic",
TimeCreated: new Date().getTime(),
TimeModified: new Date().getTime(),
EnclosingSize: {
x: new nbt.Int32(width),
y: new nbt.Int32(height),
z: new nbt.Int32(1),
},
RegionCount: new nbt.Int32(1),
TotalBlocks: new nbt.Int32(blocks.length),
TotalVolume: new nbt.Int32(width * height),
},
Regions: {
Image: {
Position: {
x: new nbt.Int32(0),
y: new nbt.Int32(0),
z: new nbt.Int32(0),
},
Size: {
x: new nbt.Int32(width),
y: new nbt.Int32(height),
z: new nbt.Int32(1),
},
BlockStates: blockStates,
BlockStatePalette: blockStatePalette,
TileEntities: [],
Entities: [],
PendingBlockTicks: [],
PendingFluidTicks: [],
},
},
};
// Write to file
const bytes = await nbt.write(data, { compression: "gzip" });
const blob = new Blob([new Uint8Array(bytes)], { type: "application/x-gzip" });
const url = URL.createObjectURL(blob);
setLoading(false);
const link = document.createElement("a");
link.href = url;
link.download = `${fileName}.litematic`;
link.click();
URL.revokeObjectURL(url);
close();
};
registerSubmit(onSubmit);
return (
<DialogContent onKeyDown={dialogKeyHandler}>
<DialogHeader>
<DialogTitle>Save as .litematic</DialogTitle>
<DialogDescription>Save your canvas as a litematic</DialogDescription>
</DialogHeader>
<div className="flex items-center gap-2">
<Input
value={fileName}
onChange={(e) => {
if (e.target.value !== "") setFileName(e.target.value);
}}
autoFocus
/>
<span>.litematic</span>
</div>
<DialogFooter>
<Button variant="outline" onClick={close}>
Cancel
</Button>
<Button type="submit" onClick={onSubmit}>
Download
</Button>
</DialogFooter>
</DialogContent>
);
}
export default SaveLitematic;