Online pixel art editor for Minecraft (with support for images!)
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2025-02-16 20:23:46 +00:00
.github/ISSUE_TEMPLATE feat: issue templates 2025-02-14 16:05:53 +00:00
generator fix: bunch of block data fixes 2025-01-26 17:40:48 +00:00
public chore: update app screenshots 2025-02-16 20:23:30 +00:00
src feat: open source section in index page 2025-02-16 20:23:46 +00:00
.gitignore fix: new generator script and refactor 2024-12-22 16:01:09 +00:00
.prettierrc refactor: rewrite and organize project 2024-12-12 22:38:53 +00:00
components.json chore: add shadcn/ui 2024-12-03 20:00:50 +00:00
eslint.config.js chore: update eslint configuration to allow underscore prefixed variables 2025-02-12 18:48:49 +00:00
index.html feat: reimplement analytics 2025-01-25 15:15:22 +00:00
LICENSE chore: add AGPL-3.0 license 2024-12-14 19:45:13 +00:00
package.json feat: pinch zooming 2025-02-12 18:49:45 +00:00
pnpm-lock.yaml feat: pinch zooming 2025-02-12 18:49:45 +00:00
postcss.config.js chore: add tailwind css 2024-12-03 19:56:57 +00:00
README.md docs: update README.md 2025-01-04 23:16:26 +00:00
tailwind.config.js refactor: remove minecraft font 2025-02-13 13:27:31 +00:00
tsconfig.app.json chore: add shadcn/ui 2024-12-03 20:00:50 +00:00
tsconfig.json chore: add shadcn/ui 2024-12-03 20:00:50 +00:00
tsconfig.node.json feat: initial commit 2024-12-03 19:53:55 +00:00
vercel.json fix: 404 on refresh in vercel deployment 2024-12-29 19:55:22 +00:00
vite.config.ts fix: exclude spritesheets when compressing 2025-01-24 15:56:48 +00:00


Online pixel art editor for Minecraft (with support for images!)

Development Instructions

Blockmatic uses React, Vite, pnpm, and TypeScript. To get started in development mode, run:

$ pnpm run dev

This will start the development server and send a link in console to Blockmatic.

To build and preview blockmatic for production, run:

$ pnpm run build
$ pnpm run preview

The first command builds the application, and the second one previews it locally.

To somewhat automatically generate data for blockmatic, please refer to the README.md in the generator folder.