blockmatic/src/components/canvas/Blocks.tsx
2024-12-21 16:54:07 +00:00

116 lines
3 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import * as PIXI from "pixi.js";
import { useApp } from "@pixi/react";
import { CompositeTilemap, settings } from "@pixi/tilemap";
import blocksData from "@/data/blocks/programmer-art/average_colors.json";
interface Props {
blocks: Block[];
setBlocks: React.Dispatch<React.SetStateAction<Block[]>>;
textures: Record<string, PIXI.Texture>;
image: HTMLImageElement | undefined;
imageDimensions: Dimension;
coords: Position;
scale: number;
}
// Lifts 16,000 tiles limit
settings.use32bitIndex = true;
function Blocks({ blocks, setBlocks, textures, image, imageDimensions, coords, scale }: Props) {
const app = useApp();
const [missingTexture, setMissingTexture] = useState<PIXI.Texture>();
const tilemapRef = useRef<CompositeTilemap>();
const tileBlocks = () => {
if (!tilemapRef.current) return;
const tilemap = tilemapRef.current;
tilemap.clear();
blocks.forEach((block) => {
tilemap.tile(textures[`${block.name}.png`] ?? missingTexture, block.x * 16, block.y * 16);
});
};
useEffect(() => {
// Load the missing texture
const loadMissingTexture = async () => {
const mTexture = await PIXI.Texture.from("/blocks/missing.png");
setMissingTexture(mTexture);
};
loadMissingTexture();
// Create tilemap
const tilemap = new CompositeTilemap();
tilemapRef.current = tilemap;
tilemap.cullable = true;
app.stage.addChildAt(tilemap, 0);
tileBlocks();
}, []);
useEffect(tileBlocks, [blocks]);
useEffect(() => {
if (!tilemapRef.current) return;
tileBlocks();
tilemapRef.current.x = coords.x;
tilemapRef.current.y = coords.y;
tilemapRef.current.scale.set(scale, scale);
}, [coords, scale]);
const findClosestBlock = (r: number, g: number, b: number, a: number) => {
let closestBlock = "";
let closestDistance = Infinity;
Object.entries(blocksData).forEach(([block, rgba]) => {
const distance = Math.sqrt(Math.pow(r - rgba[0], 2) + Math.pow(g - rgba[1], 2) + Math.pow(b - rgba[2], 2) + Math.pow(a - rgba[3], 3));
if (distance < closestDistance) {
closestDistance = distance;
closestBlock = block;
}
});
return closestBlock;
};
useEffect(() => {
if (!image) return;
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
if (ctx) {
canvas.width = imageDimensions.width;
canvas.height = imageDimensions.height;
ctx.drawImage(image, 0, 0, imageDimensions.width, imageDimensions.height);
const imageData = ctx.getImageData(0, 0, imageDimensions.width, imageDimensions.height);
const newBlocks: Block[] = [];
for (let i = 0; i < imageData.data.length; i += 4) {
const block = findClosestBlock(imageData.data[i], imageData.data[i + 1], imageData.data[i + 2], imageData.data[i + 3]);
const x = Math.floor((i / 4) % imageData.width);
const y = Math.floor(i / 4 / imageData.width);
newBlocks.push({
name: block,
x,
y,
});
}
setBlocks(newBlocks);
}
}, [image, imageDimensions]);
return null;
}
export default Blocks;