style: add dark blue color to text instead of black
parity with sequel game
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public/tutorial/3ds/adding-mii/step2.png
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public/tutorial/3ds/adding-mii/step3.png
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public/tutorial/3ds/adding-mii/step4.png
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public/tutorial/3ds/adding-mii/step5.png
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public/tutorial/3ds/allow-copying/step2.png
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public/tutorial/3ds/allow-copying/step3.png
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public/tutorial/3ds/allow-copying/step4.png
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public/tutorial/3ds/allow-copying/step5.png
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public/tutorial/3ds/allow-copying/step6.png
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public/tutorial/3ds/allow-copying/step7.png
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public/tutorial/3ds/allow-copying/thumbnail.png
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public/tutorial/3ds/create-qr-code/step2.png
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public/tutorial/3ds/create-qr-code/step3.png
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public/tutorial/3ds/create-qr-code/step4.png
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public/tutorial/3ds/create-qr-code/step5.png
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public/tutorial/3ds/create-qr-code/step6.png
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public/tutorial/3ds/create-qr-code/thumbnail.png
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public/tutorial/3ds/step1.png
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@ -20,7 +20,7 @@
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}
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body {
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@apply bg-amber-50;
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@apply bg-amber-50 text-slate-800;
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--color1: var(--color-amber-50);
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--color2: var(--color-amber-100);
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