refactor: rename functions and change imports in utils
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59d69152dc
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7 changed files with 17 additions and 17 deletions
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@ -13,7 +13,7 @@ import { ToolContext } from "@/context/Tool";
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import { useTextures } from "@/hooks/useTextures";
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import { useBlockData } from "@/hooks/useBlockData";
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import { confirmSelection, isInSelection } from "@/utils/selection";
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import * as selection from "@/utils/selection";
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import * as clipboard from "@/utils/clipboard";
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import Blocks from "./Blocks";
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@ -116,7 +116,7 @@ function Canvas() {
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const updated = blocks.filter((block) => {
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const withinRadius =
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block.x >= radiusPosition.x && block.x < radiusPosition.x + radius && block.y >= radiusPosition.y && block.y < radiusPosition.y + radius;
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return !withinRadius || !isInSelection(selectionCoords, block.x, block.y);
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return !withinRadius || !selection.isIn(selectionCoords, block.x, block.y);
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});
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setBlocks(updated);
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@ -142,7 +142,7 @@ function Canvas() {
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setBlocks((prev) =>
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prev.filter((b) => {
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const isSelected = isInSelection(selectionCoords, b.x, b.y);
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const isSelected = selection.isIn(selectionCoords, b.x, b.y);
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// Add blocks in the selection coords to the selection layer
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if (isSelected) result.push(b);
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@ -197,7 +197,7 @@ function Canvas() {
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const tileY = radiusPosition.y + y;
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// Only add blocks within the selection
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if (isInSelection(selectionCoords, tileX, tileY)) {
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if (selection.isIn(selectionCoords, tileX, tileY)) {
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radiusBlocks.push({
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name: selectedBlock,
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x: tileX,
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@ -414,7 +414,7 @@ function Canvas() {
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setSelectionLayerBlocks([]);
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break;
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case "Enter":
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confirmSelection(blocks, selectionLayerBlocks, setBlocks, setSelectionLayerBlocks);
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selection.confirm(blocks, selectionLayerBlocks, setBlocks, setSelectionLayerBlocks);
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break;
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case " ": // Space
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setDragging(true);
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@ -4,7 +4,7 @@ import { CheckIcon, XIcon } from "lucide-react";
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import { CanvasContext } from "@/context/Canvas";
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import { SelectionContext } from "@/context/Selection";
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import { confirmSelection } from "@/utils/selection";
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import * as selection from "@/utils/selection";
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import { Button } from "@/components/ui/button";
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@ -29,7 +29,7 @@ function SelectionBar() {
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<XIcon />
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</Button>
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<span className="mx-2 text-[0.85rem]">Confirm selection?</span>
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<Button variant="ghost" className="w-8 h-8" onClick={() => confirmSelection(blocks, layerBlocks, setBlocks, setLayerBlocks)}>
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<Button variant="ghost" className="w-8 h-8" onClick={() => selection.confirm(blocks, layerBlocks, setBlocks, setLayerBlocks)}>
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<CheckIcon />
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</Button>
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</div>
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@ -7,7 +7,7 @@ import * as nbt from "nbtify";
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import { CanvasContext } from "@/context/Canvas";
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import { LoadingContext } from "@/context/Loading";
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import { decodeVarint } from "@/utils/varint";
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import * as varint from "@/utils/varint";
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import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog";
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import { Button } from "@/components/ui/button";
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@ -158,7 +158,7 @@ function OpenSchematic({ close }: DialogProps) {
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for (let y = spongeData.Height; y > 0; y--) {
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for (let x = 0; x < spongeData.Width; x++) {
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// Decode varint to get the palette value
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const { value: paletteValue, bytesRead } = decodeVarint(spongeData.Blocks.Data, offset);
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const { value: paletteValue, bytesRead } = varint.decode(spongeData.Blocks.Data, offset);
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const paletteBlock = Object.keys(spongeData.Blocks.Palette).find((key) => spongeData.Blocks.Palette[key] == paletteValue);
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offset += bytesRead;
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@ -4,7 +4,7 @@ import * as nbt from "nbtify";
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import { CanvasContext } from "@/context/Canvas";
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import { LoadingContext } from "@/context/Loading";
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import { encodeVarint } from "@/utils/varint";
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import * as varint from "@/utils/varint";
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import { DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle } from "@/components/ui/dialog";
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import { Button } from "@/components/ui/button";
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@ -120,7 +120,7 @@ function SaveSchem({ close, registerSubmit, dialogKeyHandler }: DialogProps) {
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const blockId = blockPalette[`minecraft:${blockName}${properties}`];
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// Parse blockId to number then encode as varint
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const id = encodeVarint(parseInt(blockId.toString()));
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const id = varint.encode(parseInt(blockId.toString()));
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// Push to separate array to make array buffer
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ids.push(...id);
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});
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@ -10,7 +10,7 @@ import { Label } from "@/components/ui/label";
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import { Button } from "@/components/ui/button";
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import { useTextures } from "@/hooks/useTextures";
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import { isInSelection } from "@/utils/selection";
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import * as selection from "@/utils/selection";
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function Replace() {
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const { version, setBlocks } = useContext(CanvasContext);
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@ -36,7 +36,7 @@ function Replace() {
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setBlocks((prev) =>
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prev
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.map((block) => {
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if (isInSelection(selectionCoords, block.x, block.y)) {
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if (selection.isIn(selectionCoords, block.x, block.y)) {
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if (block.name === block1) {
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// If block2 is air, return null
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// If not, change the block name
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@ -1,12 +1,12 @@
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// Check if a block is within the selection
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export function isInSelection(selection: CoordinateArray, x: number, y: number): boolean {
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export function isIn(selection: CoordinateArray, x: number, y: number): boolean {
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if (selection.length !== 0) {
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return selection.some(([x2, y2]) => x2 === x && y2 === y);
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}
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return true;
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}
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export function confirmSelection(
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export function confirm(
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blocks: Block[],
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layerBlocks: Block[],
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setBlocks: React.Dispatch<React.SetStateAction<Block[]>>,
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@ -1,4 +1,4 @@
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export function encodeVarint(number: number): Uint8Array {
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export function encode(number: number): Uint8Array {
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const result = [];
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while (number >= 0x80) {
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// Take 7 bits and set the MSB
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@ -13,7 +13,7 @@ export function encodeVarint(number: number): Uint8Array {
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return new Uint8Array(result);
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}
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export function decodeVarint(buffer: Uint8Array, offset: number): { value: number; bytesRead: number } {
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export function decode(buffer: Uint8Array, offset: number): { value: number; bytesRead: number } {
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let value = 0;
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let position = 0;
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let byte: number;
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