blockmatic/generator/README.md
trafficlunar 01bb44965d docs: update generator README.md
also add deleteBlocks.sh script
2024-12-21 16:51:28 +00:00

1.6 KiB

@blockmatic/generator

Collection of Node.JS scripts to generate data for blockmatic. See below to see how to use these scripts (they are also in order of use). A bit of knowledge of blockmatic is needed to put the files into the correct locations.

Before running any of these scripts you need to have a blocks directory with Minecraft textures in them. See below on how to do that.

  1. Create a blocks directory
  2. Open a Minecraft client jar in a zip extraction program (such as 7zip, WinRAR, Xarchiver, etc.)
  3. Go to assets/minecraft/textures/blocks
  4. Copy all textures into the blocks directory

filter.js

Deletes every unneeded texture in the blocks directory

  1. Run node filter.js
  2. Every unneeded texture has been deleted

resize.js

Resizes image files bigger than 16x16 (these files are usually for animations such as fire)

  1. Run node resize.js
  2. Every file has been resized accordingly

averageColors.js

Calculates the average color for each texture and outputs it into a JSON file

  1. Run node averageColors.js
  2. In the data directory there should be a JSON file generated
  3. Put that JSON file into src/data

spritesheet.js

Generates a spritesheet for Pixi.JS to use

  1. Run node spritesheet.js
  2. In the data directory there should be two files generated - spritesheet.json and spritesheet.png
  3. Put spritesheet.png into the public folder
  4. Put spritesheet.json into src/data

deleteBlocks.sh

(MacOS and Linux only) Deletes every file in the blocks folder

You probably don't need to run this script.

$ chmod +x ./deleteBlocks.sh
$ ./deleteBlocks.sh